Mindarium
Artificial mindTalk with Minds: thinkers from history, people you have lost, yourself, and the characters you write. Each Mind rests on a Mindprint, a portrait of how that person thinks, and every trait of a historical Mind cites the source it came from, so nobody is handed invented quotes. A family can build a Legacy Mind of someone who died from the stories they remember, and share it only with the people they choose. It runs in English, Portuguese, and Spanish. I built it because the way a person thinks is worth keeping, and a conversation keeps it better than a photo album.
Take a lookVoxari
Synthetic societyA made-up alien civilization of 5,000 citizens, each with an age, a province, a family, beliefs and a page of their own. Ask them anything and they answer in seconds, province by province, on a live map. They also remember: they age, have children, die, drift in opinion, react to the news, and a council may even enact what you asked. It runs in English and Portuguese. I built it to see what typed, calibrated AI decisions look like at scale, and because a world that changes its mind was more interesting than a chart that doesn't.
Take a lookThe Hollow Dream
Narrative gameA story game you play in the browser. You work the night shift at the Bureau of the Hollow, a quiet afterlife office inside a dream that everyone shares. You rebuild a life from the objects someone left behind, talk with the dead, map recurring dreams and keep a lighthouse where ships arrive from other centuries. Other players leave traces in the same world, and every morning a Gazette reports what changed overnight. Claude tells the story and a typed AI judge decides what is true, so the world can surprise you without breaking its own rules. It runs in English, Portuguese and Spanish, and it is in closed beta. I built it because I wanted a game that feels like reading a good short story, one that remembers you the next night.
Take a look